User Experience Designer

Sharing design-related articles, quality work that inspires me, and things I've made or am currently tinkering with.

A Look Inside Design at Zappos

Collaboration is the key to great design. We have open brainstorm sessions where we discuss the issues going on and throw up ideas. You get all this great feedback and you can bring it back and soak it in and determine what the next step is.

We also sit right next to engineering so we can show them a hand drawn design and say, “Okay, this is what we’re thinking,” and then they’ll have design ideas themselves because they’re cooking up in their head how they’re going to develop.

That’s the crux of it all, designers and engineers working together. I’m big on trying to talk it through because otherwise your projects just aren’t as good. The more you collaborate the better it is.

Read More


Drawnimals brings together e-learning and having fun with pen and paper by motivating children to draw around the iPhone or iPad and encouraging them to think outside of the box. The app helps them leave the digital screen with a simple physical interaction. It shows the children how to draw the main features of animals and the lovely animations motivate them to learn the alphabet.

Read More

Level is a wall shelf that changes its shape depending on the content. When we put books in a category, that grows by increasing the volume available and enabling storage of more books. Thanks to the weight of the books, the shelf reveals the category with more books. So we can compare who read more books, or what kind of books we read more.

It would be interesting to apply this dynamic to content within an app, such as encouraging users to literally balance their budgets or keep their to-do list under control.